The Long-Awaited Lesson on Modding: Warframe's New Quest Rights a Wrong

The space ninja adventure known as Warframe, a title where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has released a new update. The Vallis Undermind exemplifies the creative flair that has become synonymous with Warframe in recent years.

This expansion, made available this week, brings in a fungus-inspired character that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with a new mission aimed at making sure this complicated, expansive 12-year-old MMO is accessible for new players.

Introducing "The Teacher"

Named “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's most basic — yet most intricate systems: the mod system.

In Warframe, mods are augments that can be added to your character or your weapons to boost their performance. These can be simple (increase damage or speed up reload rate) to the devastatingly complex. Content creators often produce extensive guides about optimized loadouts that use powerful mods in combination to create overwhelming power.

“I think a lot of people were maybe getting into the early game, encountering mods without grasping their purpose,” explained a lead narrative designer. “We believed it was crucial, at the end of the quest, for players to think, ‘Hey, modding is cool. I want to try more of this.’”

A Joint Development

“The Teacher” was developed in a collaboration between the core team, who handled the story elements, and an external team, who crafted the gameplay, which will be introduced to new players.

In the quest, the player is asked to retrieve a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and melee weapons, and compels them to use the mod system to handily demonstrate its power.

Many of the external team were already fans of the game, but some were newcomers, according to a principal games designer. It was this outside perspective that proved critical.

“The first thing we did was basically sit behind them and go right play through the tutorial and take prodigious notes on all points of confusion,” the designer said. Introductory tutorials presented the mod system. But the team noted that they didn’t work on everyone.

“Some people didn't see basic instructions where it's flashing on the screen saying put the mod in the slot,” he said.

Filling a Significant Gap

Warframe’s mods allow players to create incredibly strong combinations that fill the display with damage values. But "The Teacher" isn’t really about that. Veteran users who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for early players — and that doing so isn’t as simple as it looks.

“There’s lots of little tweaks and background details there to just demonstrate the possibilities rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.

“Adjustments to the armament to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'with a basic modification, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”

Veterans will naturally recognize these mechanics and understand how it works, but beginners require instruction to pay attention to these things.

“This type of design work that we've had to worry about as much just because that hasn't been our focus,” said a story developer. “But part of it not being our focus that we never really told people how to use mods.”

Months of Effort

“There’s so much that goes into just making a seemingly straightforward quest that — frankly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for many team members.”

The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.

“I'm a huge fan of Teshin,” he said. “He embodies everything my younger self found awesome.”

Improving the New Player Experience

In the decade-plus since launch, Warframe has been in a ongoing struggle with its own player onboarding process. There are lots of complex systems that players don’t need to worry about — and won't encounter until much later. And others, like modding, that increase in depth depending on your level of engagement. An update earlier this year streamlined the early game so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience doesn’t stay locked in 2013. Beginners can find their way — even if they miss the menu prompts.

John Giles
John Giles

A tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.